Prototype was designed for viewing on a Desktop computer only. Viewing on other devices might show unintended results.
Case Study for Foodle
Foodle is a conceptual mobile app that takes research-driven data and crosses it with online content creation and collaboration. It allows users to find, create, photograph and share their favorite food and recipes with the world.
- UX Strategist
- UX Researcher
- Content Strategist
- Information Architect
- Visual Designer
- 8 Weeks
- Mike Marin (solo)

Case Study for Foodle
Foodle is a conceptual mobile app that takes research-driven data and crosses it with online content creation and collaboration. It allows users to find, create, photograph and share their favorite food and recipes with the world.
- UX Strategist
- UX Researcher
- Content Strategist
- Information Architect
- Visual Designer
- 8 Weeks
- Mike Marin (solo)
Project Scope
The broad idea that started this project was to create an application that was directed towards cloud storage and organization. From start to finish I utilized the design process to document my findings, create my wireframes & prototypes, and collect feedback from actual potential users. I would further refine my feedback and information into a high-fidelity prototype for my final deliverable.
Goals
- Creating, uploading & saving online web content.
- Organizing content into categories, tags, groups, and/or folders.
- Sharing content with other users.
- Connecting & collaborating with other users within the app.
Challenges
- Not approaching this idea from an typical perspective. eg. Dropbox, Google Drive, etc.
- Trying to shoehorn the concept to fit a more specific niche.
- Receiving critical feedback from users and learning from mistakes made.
I used the Design Thinking process to work through this project.
Problem Statement
Our client had the idea to create a new application that would fit under the broad umbrella of online content storage. The focus for the app would be on content creation, organization and collaboration. To ensure positive growth the app needed to be able to leverage the "network effect." Keeping this in mind I knew that a social sharing application would have a strong foundation to build on. With this as my starting point, I began thinking about what people of all types might have in common.
The initial direction of the app was to be an app that would compete with Dropbox, Google Drive, and OneDrive. In an effort to steer the direction towards a more exciting idea that utilitizing some related technologies, I suggested a social social sharing app directed towards the broad concept of food. The app would leverage add, modify and delete recipe databases, uploading text and image data, search as well as share content with other users through different social platforms.
User Survey
After researching features that industry competitors offered their users, I structured a series of interviews to narrow down my target audience and discover what features users would value in an app like Foodle.
To gauge interest in the idea of a collaborative food sharing app, I structured a series of interviews to help narrow down my target audience and discover what features users would value in an app.
The survey was given to 26 participants over 48 hours.
25-35
I structured questions to learn:
- A general sense of user technical aptitude.
- What types of applications are used to serve user needs for Cloud Storage.
- Understanding of how cloud storage was utilized, and in what situations.
- How the idea of collaboration was viewed by audiences using applications.
- How open users were to having sharing and collaboration features in an app featuring food.
- What was the frequency users cooked for themselves and who they cooked for.
- Did they share anything online with their social groups they were part of?
- What types of content do they share?
- How receptive they were to early feature ideas of the app.
Some key data points were:
- 44% of users were moderate tech users that relied on a few key apps throughout their day.
- 72% are familiar and use an online storage/data repository of some form.
- 92.3% use these services to share files with others and about the same amount of users share links to their files instead of sending the files themselves.
- 76.9% of people thought the idea for collaboration with others was useful for business applications, but weren’t something they’d regularly use in their personal lives.
- 66.7% of people cook for themselves and their families regularly with 1-2 days off.
- 87.5% of people shared what they ate with their social group usually in the form of message posts.
- 38.9% of users surveyed were between the ages of 25-35.
While the purpose of this survey was to gauge general information from a potential user base, it also was meant to propose feature ideas for my future app. I learned that people generally used collaboration in professional settings and not so much in personal ones. They also tended to share quite a bit online with those in their social groups, whether it be recipes or images of the food they consumed.
Competitive Analysis
The creation of the Competitive Analysis started as the foundation for this project. Here, I aimed to identify three different competitors that had features similar to what the client was requesting.



The initial direction for the app was to follow in line with a file sharing and storage application. However, with the idea of tailoring it towards food, I was able to find and research competitors with similar features that fit the criteria. The three options I chose were TheFeedFeed.com, Pinterest and Instagram.
I learned that each competitor utilizes food as a topic, either partially or fully, and offer users different ways to interact with the platform.
However, each platform uses different features and no one platform contains all the features requested by the client. I also put together flow charts showing how these platforms handled common tasks and also served as a reference for similar implementation.
User Personas
Of those surveyed, the two biggest age groups were ages 25-35 (38.9%) and 18-25 (22.2%). Of those two demographics, two main types of people were more readily apparent; students and professionals.
Filtering down the data into these two different personas gave me some insight on what types of features I should be considering.
Trendsetting Millenial
Age: 22 | Location: Austin, TX | Sex: Female
College Student
"If only we could take pictures of morning coffees with custom tree designs in milk all the time! There would be no war in the world."
- Terry
Motivation:
Terry loves to look at various online repositories that feature images of food. She looks at many different sites, but has no way to catalog them effectively. She has used apps like Pinterest and Evernote, but they didn’t offer tagging features or searchable ways to find the images she was looking for easily. She finds inspiration in her photos by looking at other people just like her that do the same thing she does.
Goals:
- Share photos taken instantly to social networks.
- Add trendy filters to the photo taken.
- Would like to save favorited items in a one place.
Frustrations:
- Common photo apps are too complex to use.
- Can’t speak to her phone to take photo.
- Doesn’t like to cook for herself.
Busy Professional
Age: 35 | Location: Riverside, CA | Sex: Male
Architect
"Meal prepping gives my soul inner peace in a way that three kids, a wife, and a mortgage never could."
- Hunter
Motivation:
Hunter loves his family, and wants them to be happy. He knows that good food is prepared with love and caring in the home, and knows that his family appreciates all that he has done for them. Hunter also likes to be in control of everything. He just can’t stand those quick easy trips to fast food restaurants down the street, and is very stern with anyone who would take his family to such places.
Goals:
- Cataloging recipes in different categories.
- Making easy lists from those recipes ingredients.
- Integration into a calendar.
Frustrations:
- When his wife cooks.
- Manually has to enter ingredients by hand.
- Manually has to add items to a calendar.
User Flows
Considering the amount of tasks that were initially considered I began planning how to go about completing each task. After assigning priorities in the previous exercises I started mapping out my user flows. I chose to develop the app MVP as an iOS application instead of a web app to better leverage some of the hardware of the mobile device.
Here are the 13 user flows that I chose to work with in:
- Log in with a username and password.
- Use the app with basic functionality as a guest user.
- See a visual on boarding process.
- Access and view my settings at all times.
- Link my social media accounts to the app.
- See my feed showing different posts, recipes of the day.
- Use the mobile device camera.
- Tag my photographs.
- Select individual recipes based on different criteria.
- Share the recipes I find via text, tweet, or email.
- View a recipe, and scale the ingredients up or down.
- Dump all ingredients to a list.
- Create a meal planning calendar.


Getting my user flows down on paper gave me a good start as to how many steps users would take to get to the end of the task. It also allowed me to get to visualize how those steps would need to be connected to other steps.
Content Strategy
With the user flows finished, I began thinking more granularity about the content and actions of the app. Aside from the screens, I needed to determine what actions I wanted to have. Creating an outline really helped with consolidating what would go where.
Doing some work on color schemes and imagery gave me a good idea on where I wanted to take the app design in later stages. Even though the initial design changed in later iterations, this was an important step to take as I was able to reference what I did here and see what worked and what needed improvements.
I also began working out how tasks could logically be organized within the app by creating a sitemap. This was helpful in sorting out where I wanted information to be accessed within the app.
Foodle App Sitemap

Sketches & Wireframes
Using my sitemap as my guide, I brainstormed content layouts utilizing low-fidelity sketches for both mobile and desktop viewports. This helped work out flow layouts from screen to screen as well as assisting in broader thinking for screens I had not originally accounted for.
























Brand Identity
Before digging my hands into the visual design of the app, I first needed to cook up a name! Through several mind-mapping sessions and snack breaks I eventually came up with the name Foodle. It’s a fun and quirky combo that embodied the oodles of food, fun and friends that can be found within this app. Initial logo sketches were created and moodboards pulled together which eventually lead to a fun, fresh and delicious feel to this new app.
Sketches & Mindmaps


Moodboards


Logo Finals


Style Guide
Reviewing other references along with the moodboard choices put me in a good position to start working on a draft of Foodle’s style guide. This allowed me to further narrow down specific imagery, colors, and typography usages to assist with future styling needs. This formal style guide was meant to aid future developers and marketers on how to utilize the Foodle brand.




High Fidelity Mockups












Referencing the Branding and Style Guide I began to refine my low fidelity wireframes into high fidelity mockups. I utilized the new branding bright colors and worked within the established iOS guidelines to refine the proportions of this MVP. Utilizing Figma’s component system made working with instances of each unique occurrence a breeze, and helped with the consistency in the final product.
Usability Test 01
For the first round of testing I selected individuals that represented the demographics my personas were built on. The initial tests included two in-person interviews and one remote interview. Each test was presented as initial wireframes where the aim was to test the basic usability of the app.
During these tests I discovered that in-person testing was easier overall. I was physically with the individuals and could gauge body language and listen as the worked through each scenario. Each tester had a familiarity working with mobile apps and didn’t have a moment where they were stuck. They were able to provide valuable insight on what could be improved on in later testing.
Tasks
- You are new to the app and would like to sign up for an account. How would you proceed?
- You would like to take and post a picture of your meal. How would you go about doing that?
- You found a recipe that you want to save as a favorite. How would you do that?
One thing I learned in these tests was how privacy was a concern amongst these users. I learned that users wanted to try out the app prior to providing their personal info, just in case they didn't want to commit fully to the app. Adding another place to sign in after bypassing the welcome/login screens would likely help solve this problem.
Adding confirmation screens and user feedback screens was also requested. When users where interacting with the wireframe prototype they were expecting more details to be shown on screen other than the basics of each screen.
Provided below is the script that I followed with my test subjects, the notes that I took during our sessions, and the prototype that I used within those sessions.
User Feedback...
- All users were able to go through the tasks with no difficulty.
- Users preferred a more detailed interface, but understood that this was a necessary step to work out core functionality.
- Users would like to have seen confirmation screens when actions were made instead of just going to the next screen without any visual feedback.
- Users were frustrated a bit working with single task prototypes and wanted to wander around the prototype.
Future To Do's...
- Set user expectations by informing that certain functionalities (searching, back to home, back to top) did not exist in this prototype ahead of time, so they aren't distracted by when certain functions don't work.
- Create confirmation screens when users click on a specific action.
Low Fidelity Prototype
Preference Testing
There were a few times where I went back and forth about including specific elements even after establishing a solid art direction for the MVP. Deciding to do Preference Testing allowed for testers to remark on which style they liked best. I found it really useful since I was looking for more immediate reactions instead of long thought out reasonings as to why they would choose one over the other.
Testing was done via a link provided through Slack and similar messaging apps, and subjects were friends and other peers from Bloc. While the test was active I had a total of 20 participants that gave their opinions.
Test 01
Which Tab Bar Design Do You Prefer?
Since Foodle was meant to provide users a way to photograph their content to share with other users, I wanted to have a dedicated camera button for users to easily tap to access this feature. My first attempt to address this was to have it as an icon on the Tab Bar with its name below. While it conveyed the message, another approach I wanted to go with was having a circular button in the center of the bar.
This was similar to the shutter button on iOS and I believed users would relate to this one more. I was correct in that assumption, however, what I found was the protruding arch at the top of the button was covering content, and I found that problematic when scrolling through content. I took the idea of B and confined it to the height of the Tab Bar. The final solution looked much cleaner and still was easy to understand.


Test 02
Which icon styling do you prefer?
I wanted to give users the option to delete their selected meal plans and chose to present this with a persistent button on each item. No swiping actions or hidden gestures, just tap to delete the item. I wanted to see how this would translate without the color background and just adding the icon along with a dark gradient. The users tested found option A to be more visually appealing than B.


Test 03
Which button style do you prefer?
For this test I was looking for feedback on a style of button that persisted on the screen as the user scrolled through the content. I had used the pattern shown in option A before on the recipe screen, and thought it would work well on the recipe card screen as well. I also thought of using a floating button that had the same persistent on screen behavior. My initial feeling on B was that it was too similar a design to the 'meal plan' button at the top of the card. Testers felt the same and agreed option A would be the winner.


Prototype was designed for viewing on a Desktop computer only. Viewing on other devices might show unintended results.
Usability Test 02
During the second round of testing I decided to try a different approach and completed these tests all remotely. I received valuable feedback that allowed my prototypes to be more expressive in the future. However, using this method caused my timeframe working on the prototype to balloon more that expected.
Instead of testing linear user flows like before, I prototyped all the screens together into a comprehensive prototype. While time consuming to put together, I knew this would help give an almost fully immersive view of the app even without full functionality.
Tasks
- You are new to the app and would like to sign up for an account. How would you proceed?
- You would like to take and post a picture of your meal. How would you go about doing that?
- You found a recipe that you want to save as a favorite. How would you do that?
In the prototype the journey for the user starts by choosing whether to sign in to the app or not. Their choice would take testers to different screens. In spite of the fact that the testing was done over the phone, the testers were impressed with the level of thought and detail that went into the prototype. The feedback given focused more on the visuals than the interactions, and I made sure to implement most of their feedback into the final version of Foodle’s MVP.
User Feedback...
- Users took issue with scrolling behaviors of the onboarding screens and expected them to scroll seamlessly instead of appearing clunkly.
- Users appreciated the amount of screens necessary to work through the workflow, and commented on the detail shown.
- Users found skipping through sign in was nice try out the app without committing to it.
Future To Do's
- Add confirmation page to sign in page.
- Optimize prototype artwork to increase performance.
- Change title in camera options to 'filter options'.
- Correct status bar alignments for consistency.
- Reduce MVP to more streamlined screens for improved testing sessions.
High Fidelity Prototype
Prototype was designed for viewing on a Desktop computer only. Viewing on other devices might show unintended results.
Solutions Statement
The solution I proposed was to explore the idea of food as a unifying concept that could incorporate sharing, content creation and collaboration. These were the biggest deliverables our client requested and following this approach allowed for more creative exploration in a niche area not over-saturated by a multitude of similar applications.
Final Prototype
Project Retrospective
What Worked?
Developing an idea that would solve the client requirements while engaging an audience in a unique way was an exercise in creative problem solving. The idea of Foodle as an app, where users could find and share recipes, was solid and received good feedback from people who could utilize such an app in it actually existed.
What Didn't?
In a fast paced society where most people are only interested in how quickly they can have their finished product, few people are interested in the process by which those products come into being. Much less the feedback needed to make them great. Learning how to ask the right questions and follow up on that very important feedback was crucial to reaching the end result of this project.
What Surprised You?
The level of detail and coordination that I eventually needed to go through in the Usability Testing stage surprised me. That, along with unknowingly going into those tests with some preconceived ideas about how a user would think, made me realize that some of the revisions made were unnecessary. It made me realize ways that I can refine my own testing methods to better gather information instead of churning out frustrated revisions.
Bottom Line Takeaway
Gauging the time needed to do a thorough project is something that is hard to visualize in the beginning. Having a great idea and giving yourself time to do the research beforehand will save you a lot of time in the future.